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Playstation 3

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GameCube Hardware Specifications

MPU ("Micro Processing Unit")

Custom IBM Power PC "Gekko"

  • Manufacturing Process

0.18 micron IBM Copper Wire Technology

  • Clock Frequency

485 MHz

  • CPU Capacity

1125 Dmips (Dhrystone 2.1)

  • Internal Data Precision

32-bit Integer & 64-bit Floating-point

  • External Bus

1.3 GB/second peak bandwidth

32-bit address space

64-bit data bus

162 MHz clock

  • Internal Cache

L1: Instruction 32KB, Data 32KB (8 way)

L2: 256KB (2 way)

 

 

System LSI

Custom ATI/Nintendo "Flipper"

  • Manufacturing Process

0.18 micron NEC Embedded DRAM Process

  • Clock Frequency

162 MHz

  • Embedded Frame Buffer

Approx. 2 MB

 

Sustainable Latency: 6.2ns (1T-SRAM)

  • Embedded Texture Cache

Approx. 1 MB

 

Sustainable Latency: 6.2 ns (1T-SRAM)

  • Texture Read Bandwidth

10.4 GB/second (Peak)

  • Main Memory Bandwidth

2.6 GB/second (Peak)

  • Pixel Depth

24-bit Color, 24-bit Z Buffer

  • Image Processing Functions

Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Ansitropic Filtering, Real-time Hardware Texture Decompression (S3TC)
Real-time Decompression of Display List, HW 3-line Deflickering filter

 

 

Audio Processing

(Incorporated into the System LSI)

  • Sound Processor

Custom Macronix 16-bit DSP

  • Instruction Memory

8KB RAM + 8KB ROM

  • Data Memory

8KB RAM + 4KB ROM

  • Clock Frequency

81 MHz

  • Performance

64 simultaneous channels, ADPCM & PCM encoding

  • Sampling Frequency

48KHz

 

Performance

 

  • Floating-point Arithmetic Capability

10.5 GFLOPS (Peak)

(MPU, Geometry Engine, HW Lighting Total)

  • Real-world polygon

6 to 12 million polygons/second (Peak)

(Assuming actual game conditions with complex models, fully textured, fully lit, etc.)

 

 

System Memory "Splash"

40 MB

  • Main Memory

24 MB MoSys 1T-SRAM

Approximately 10ns Sustainable Latency

  • A-Memory

16 MB 81 MHz DRAM

 

 

Disc Drive

CAV (Constant Angular Velocity) System

  • Average Access Time

128ms

  • Data Transfer Speed

16Mbps to 25Mbps

  • Media

3 inch Nintendo GameCube Disc based on Matsushita’s Optical Disc Technology

  • Capacity

Approx. 1.5GB

 

 

Input/Output

4 Controller Ports

 

2 Memory Card Slots

 

Analog AV Output

 

Digital AV Output

 

2 High-Speed Serial Ports

 

High-speed Parallel Port

 

 

Power Supply

AC Adapter DC12V x 3.5A

 

 

Dimensions

4.3"(H) x 5.9"(W) x 6.3"(D)

 

 

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